| image |
name |
type |
number |
text |
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Tsunami
Purchase this Naruto Card |
Client |
C-007 |
Effect: If you win 3 or more Battle Rewards in a turn, you can heal 1 of your injured Ninjas. |
 |
Ami
Purchase this Naruto Card |
Client |
C-015 |
Effect: When this Client is put in play while you have 2 or more "Female" Ninjas or Clients in your Village, you can look at all the cards in your opponent's hand to search for 1 Jutsu or Mission card and discard it. |
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Teuchi
Purchase this Naruto Card |
Client |
C-016 |
Effect: If you play the "Ichiraku Noodle Shop" Mission card, you can heal 1 additional Ninja. |
 |
Ayame
Purchase this Naruto Card |
Client |
C-017 |
Effect: At the beginning of your turn, you can return a "Ichiraku Noodle Shop" Mission card in your Discard Pile to its original owner's Deck. Then, shuffle the Deck. |
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Koji
Purchase this Naruto Card |
Client |
C-018 |
Effect: Every time you put a Ninja in play by the effect of "Growth," draw 1 card. |
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Futaba
Purchase this Naruto Card |
Client |
C-019 |
Effect: Every time you heal 1 of your injured Ninjas, draw 1 card. |
 |
Naruto Uzumaki
Purchase this Naruto Card |
|
EX-001 |
[Pervy Sage's Training]
When this Ninja is put in play, except by Growth effect, discard all Chakras in both players' Chakra areas. |
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Sasuke Uchiha
Purchase this Naruto Card |
|
EX-002 |
[Energizing the Body]
This Ninja gets +2/+0 during the turn it is put in play. |
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Kunai
Purchase this Naruto Card |
Jutsu |
J-127 |
Target: User
Effect: The target gets +2/+0 during this turn. After applying this effect, you can move this card to the top of its original owner's Deck instead of your Chakra area. |
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Shadow Clone Jutsu
Purchase this Naruto Card |
Jutsu |
J-128 |
Target: Every Back Ninja in the user's Team
Effect: In the calculation of the Team Power of the target's Team, apply the target's Combat value instead of its Support value during this turn. |
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Release of Chakra
Purchase this Naruto Card |
Jutsu |
J-129 |
Effect: Draw until you have 6 cards in your hand. Then, discard all the cards in your hand at the end of this turn. |
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Sharingan Eye
Purchase this Naruto Card |
Jutsu |
J-130 |
Requirements: "Sharingan Eye"
Target: (1) User (2) 1 of your Ninjas
Effect: Change the current Power of target (1) to the same values as the original Power of target (2) during this turn. |
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Chidori
Purchase this Naruto Card |
Jutsu |
J-131 |
Requirements: "Sasuke Uchiha" or "Kakshi Hatake"
Target: User
Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 1 additional Damage to every Ninja Battling against the target when Damage is applied. |
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Palm Healing Jutsu
Purchase this Naruto Card |
Jutsu |
J-132 |
Requirements: "Medical"
Target: X number of Ninjas
Effect: Heal the target. |
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Dead Soul Jutsu
Purchase this Naruto Card |
Jutsu |
J-133 |
Requirements: "Medical"
Target: 1 Ninja in your Discard Pile
Effect: Place the target in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. Discard the target at the end of this turn. |
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Feather Illusion Jutsu
Purchase this Naruto Card |
Jutsu |
J-134 |
Target: Every "Genin" or lower Rank Ninja being sent out to Battle
Effect: Flip a Ninja Blade coin once for each target. The Power of every Ninja that got heads becomes 0/0 during the turn. |
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Four Flames Formation
Purchase this Naruto Card |
Jutsu |
J-135 |
Requirements: "The Four Sound Ninja"
Target: 1 Jutsu card being played
Effect: Negate the target and return it to the top of its original owner's Deck. If you have all of "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, return this card to your hand. |
 |
Great Fan
Purchase this Naruto Card |
Jutsu |
J-136 |
Target: User
Effect: The target gets +0/+X or +X Mental Power during this turn. X (the Jutsu cost) can only be paid by Chakra(s) with the "Wind" symbol. |
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Wind Scythe Jutsu
Purchase this Naruto Card |
Jutsu |
J-137 |
Requirements: "Temari"
Target: 1 Ninja Battling against the user
Effect: If the target is the only Ninja in its Team, the target becomes a Stand-By Ninja. |
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Sand Cocoon
Purchase this Naruto Card |
Jutsu |
J-138 |
Requirements: "Sand" Combat Attribute
Target: User
Effect: Return the target to your hand. Then, place a "Gaara of the Desert" from your hand in any position in the target's Team. |
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Sand Clone
Purchase this Naruto Card |
Jutsu |
J-139 |
Requirements: "Sand" Combat Attribute
Effect: Place this card in any position in the user's Team as a Ninja with "Power: 4/2." Move this card to your Chakra area at the end of this turn, or when it receives any Damage. |
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Shadow Possession Jutsu
Purchase this Naruto Card |
Jutsu |
J-140 |
Requirements: "Shadow" Combat Attribute
Target: Your opponent's Team(s) being sent out to Battle
Effect: Reduce the target's Team Power by X. X = the value of the user's Mental Power. |
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Curse Mark Jutsu
Purchase this Naruto Card |
Jutsu |
J-141 |
Requirements: "Byakugan" + "Main Branch"
Target: 1 Ninja
Effect: Place a Ninja Blade coin (symbolizing a Curse Mark coin) on the target. |
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Secret Mark of the Main Branch
Purchase this Naruto Card |
Jutsu |
J-142 |
Requirements: "Byakugan" + "Main Branch"
Target: Every Ninja with 1 or more Curse Mark coins
Effect: Change the target to injured status. In addition, the player controlling the target must discard 2 cards from their hand. This effect cannot be duplicated. |
 |
8 Trigrams Palms Rotation
Purchase this Naruto Card |
Jutsu |
J-143 |
Requirements: "Neji Hyuga" or "Byakugan" + "Main Branch"
Target: User
Effect: The target cannot receive any Damage during this turn. |
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Gentle Fist Style: 8 Trigrams 64
Purchase this Naruto Card |
Jutsu |
J-144 |
Requirements: "Neji Hyuga" or "Byakugan" + "An Entrance cost of 4 or more"
Target: 1 Ninja Battling against the user
Effect: Flip a Ninja Blade coin; if it's heads, give 1 Damage to the target. Then, keep selecting another target and applying this effect until you get tails. |
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Naruto 2K Uzumaki Barrage
Purchase this Naruto Card |
Jutsu |
J-145 |
Requirements: "Naruto Uzumaki" + "Clone status"
Target: 1 Ninja
Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja among the cards. Then, return the cards and shuffle your Deck. |
 |
Clone Body Slamming
Purchase this Naruto Card |
Jutsu |
J-146 |
Requirements: "Clone status"
Target: User
Effect: The target gets +2/+0 during this turn. Then, flip a Ninja Blade coin until you get tails. The target gets an additional +2/+0 during this turn for every heads you get during the flips. |
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Shuriken Shadow Clone Jutsu
Purchase this Naruto Card |
Jutsu |
J-147 |
Requirements: "Satoosa" or "Sannin" or higher Rank
Target: 1 of your Jutsu cards being played
Effect: Apply the same "Target" and "Effect" as the target. |
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Fire Style: Dragon Flame Bombs
Purchase this Naruto Card |
Jutsu |
J-148 |
Requirements: "Satoosa" or "Sannin" or higher Rank
Target: Every Ninja Battling against the user
Effect: Give 1 Damage to the target. |
 |
Reaper Death Seal
Purchase this Naruto Card |
Jutsu |
J-149 |
Requirements: "The Third Hokage" or "The Fourth Hokage"
Effect: Select a card name. Look through your opponent's Deck and discard every card in your opponent's Deck that has the selected name. Then, the opponent shuffles their Deck. |
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Snake Sword
Purchase this Naruto Card |
Jutsu |
J-150 |
Requirements: "Orochimaru"
Target: User
Effect: The target gets +5/+5 during this turn. |
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Summonin Jutsu: Reanimation
Purchase this Naruto Card |
Jutsu |
J-151 |
Requirements: "Orochimaru"
Target: (1) 1 of your Ninjas (2) 1 Ninja in your Discard Pile
Effect: Discard target (1) to place target (2) in any position in the user's Team if you have no Ninjas with the same name as the target (2) in play. |
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Water Style: Water Wall
Purchase this Naruto Card |
Jutsu |
J-152 |
Target: Each of your Ninjas
Effect: The target cannot be the taret of your opponent's Jutsu cards with the "Fire" symbol during this turn. |
 |
Water Style: Water Shock Wave
Purchase this Naruto Card |
Jutsu |
J-153 |
Requirements: "The Second Hokage"
Target: Every Ninja Battling against the user
Effect: The target becomes a Stand-By Ninja. However, if the target includes a "Satoosa" or "Sannin" or higher Rank Ninja, this effect is negated. |
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Parasitic Insect Jutsu
Purchase this Naruto Card |
Jutsu |
J-154 |
Requirements: "Insect" Combat Attribute
Target: 1 Ninja
Effect: Remove every Ninja Blade coin symbolizing +1/+1 from the target. OR, place a Ninja Blade coin symbolizing -1/-1 on the target. |
 |
Puppet Master Jutsu
Purchase this Naruto Card |
Jutsu |
J-155 |
Requirements: "Manipulation" Combat Attribute
Target: 1 "Puppet" Ninja
Effect: Place a Ninja Blade coin symbolizing +1/+1 on the target. |
 |
Armed Puppet
Purchase this Naruto Card |
Jutsu |
J-156 |
Requirements: "Puppet"
Target: 1 Ninja Battling against the user
Effect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle. |
 |
Genjutsu: Infinite Darkness Juts
Purchase this Naruto Card |
Jutsu |
J-157 |
Requirements: "Satoosa" or "Sannin" or higher Rank
Target: Every Ninja except the user
Effect: The target's Power becomes 0/0 during this turn. |
 |
Earth Style: Mud Wall
Purchase this Naruto Card |
Jutsu |
J-158 |
Target: Each of your Ninjas
Effect: The target cannot receive any Damage from Jutsu cards during this turn. |
 |
Secret Wood Style Jutsu: Deep Fo
Purchase this Naruto Card |
Jutsu |
J-159 |
Requirements: "The First Hokage"
Effect: Skip your opponent's next turn. |
 |
Mind Destruction Jutsu
Purchase this Naruto Card |
Jutsu |
J-160 |
Requirements: "Mind" Combat Attribute + "Chunin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: The target's Power is added to the Team Power of the user's Team instead of the target's Team during this turn. |
 |
Shadow Strangle Jutsu
Purchase this Naruto Card |
Jutsu |
J-161 |
Requirements: "Shadow" Combat Attribute + "Chunin" or higher Rank
Target: 1 Ninja
Effect: The target's Power becomes 0/0 during this turn. In addition, if the target's current status original Support value is the same as or lower than the user's current Support value, give 1 Damage to the target. |
 |
Expansion Jutsu
Purchase this Naruto Card |
Jutsu |
J-162 |
Requirements: "Food" Combat Attribute + "Chunin" or higher Rank
Target: User
Effect: The target gest +6/+0 during this turn. In addition, it is unaffected by your opponent's Jutsu cards during this turn. |
 |
Secret Path
Purchase this Naruto Card |
Mission |
M-133 |
Target: 1 of your Ninjas
Effect: Flip a Ninja Blade coin; if it's heads, the target's Team cannot be blocked during this turn while the target remains the only Ninja in it's Team. |
 |
Pledge of Victory
Purchase this Naruto Card |
Mission |
M-134 |
Permanent
Effect: When any of your Ninjas are sent out to Attack, you can move the top card of your Deck to your Chakra area. |
 |
Power for Change
Purchase this Naruto Card |
Mission |
M-135 |
Target: (1) 1 of your "Naruto Uzumaki" Ninja cards in play (2) Every growth coin on your Ninjas
Effect: Move target (2) onto target (1). |
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Combo of 16 Hits
Purchase this Naruto Card |
Mission |
M-136 |
Effect: If any Ninja in your Team(s) uses 3 or more Jutsu cards during this turn, that Ninja's Team wins an Outstanding Victory in the Showdown regardless of the result of the Battle. |
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Detection
Purchase this Naruto Card |
Mission |
M-137 |
Target: 1 of your in-play "Permanent" Mission cards
Effect: Return the target to its original owner's Deck. Then, shuffle the Deck. |
 |
High-Speed Body
Purchase this Naruto Card |
Mission |
M-138 |
Permanent
Effect: If you have 1 or more Ninjas with "Sharingan Eye" in play, you can discard 1 card from your hand at the beginning of your turn to draw 1 card. |
 |
Dancing Leaves...!!
Purchase this Naruto Card |
Mission |
M-139 |
Effect: If you give a "Sasuke Uchiha" in your hand a +2 Entrance cost and deploy it or put it in play by the effect of "Growth" during this turn, draw 3 cards. |
 |
Incomplete Activation
Purchase this Naruto Card |
Mission |
M-140 |
Permanent
Effect: Each player must pay 1 additional Chakra of their choice every time their Ninja uses a Jutsu card. |
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Scheming
Purchase this Naruto Card |
Mission |
M-141 |
Effect: Everytime your Team(s) wins 1 or more Battle Rewards during this turn, discard the same number of your opponent's Battle Rewards instead. |
 |
Abduction
Purchase this Naruto Card |
Mission |
M-142 |
Target: 1 of your opponent's "Genin" or lower Rank Ninjas
Effect: Move the target to your Village unless you already have a Ninja with the same name as the target. If the target is still in play, return it to your opponent's Village at the end of the turn. |
 |
Measuring the Limits
Purchase this Naruto Card |
Mission |
M-143 |
Effect: Only 1 of your opponent's Ninjas can use up to 1 Jutsu card during this turn. |
 |
Changes in Pairings
Purchase this Naruto Card |
Mission |
M-144 |
Target: 1 of your opponent's Ninjas
Effect: The target's Team cannot be sent out to Battle during this turn. |
 |
Depression
Purchase this Naruto Card |
Mission |
M-145 |
Permanent (2)
Target: 1 Ninja
Effect: Attach this card to the target to give it -1/-1. (If you attach this card to your opponent's Ninja, they control this card.) |
 |
The Final Competition Begins
Purchase this Naruto Card |
Mission |
M-146 |
Effect: Your opponent can organize their Teams. Only "Genin" Ninjas can be sent out to Battle during this turn. |
 |
Aftereffects
Purchase this Naruto Card |
Mission |
M-147 |
Permanent
Target: 1 injured Ninja
Effect: Attach this card to the target. The target cannot be healed. (If you attach this card to your opponent's Ninja, they control this card.) |
 |
You Got Me!
Purchase this Naruto Card |
Mission |
M-148 |
Counter
Target: 1 of your Ninjas
Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, negate all Damage it gives in the Showdown. Then, place 1 growth coin on the target. |
 |
Hidden Capacity
Purchase this Naruto Card |
Mission |
M-149 |
Permanent (3)
Target: 1 of your Ninjas
Effect: Attach this card to the target. The original Mental Power of the target becomes 0. Place a Ninja Blade coin symbolizing +1 Mental Power on the target at the end of each of your turns. |
 |
Caged Bird
Purchase this Naruto Card |
Mission |
M-150 |
Permanent (2)
Target: 1 Ninja
Effect: Attach this card to the target. The target cannot be sent out to Battle. (If you attach this card to your opponent's Ninja, they control this card.) |
 |
Released Seal
Purchase this Naruto Card |
Mission |
M-151 |
Permanent
Effect: No Jutsu card with the word "seal" in its name can be used. |
 |
Pad
Purchase this Naruto Card |
Mission |
M-152 |
Effect: Draw the same number of cards as the number of all in-play "Ninja Dog" Ninjas. |
 |
Best Rival
Purchase this Naruto Card |
Mission |
M-153 |
Permanent (2)
Effect: When a Team with both "Kakashi Hatake" and "Might Guy" is sent out to Battle and opposed, that Team wins an Outstanding Victory in the Showdown regardless of the result of the Battle. |
 |
Stormy Battle
Purchase this Naruto Card |
Mission |
M-154 |
Permanent (4)
Effect: Every Attacking Team that has a Ninja with an Entrance cost of 8 or more can only be blocked by another Team that has a Ninja with an Entrance cost of 8 or more. |
 |
Ominous Presentiment
Purchase this Naruto Card |
Mission |
M-155 |
Permanent (3)
Effect: If a player discard a Ninja with an Entrance cost of 6 or more as the result of the Showdown, then that player loses the game at the end of the turn. If both players discard a Ninja with an Entrance cost of 6 or more as a result of the Showdown, the Attacker wins. |
 |
A-Ranked Mission
Purchase this Naruto Card |
Mission |
M-156 |
Permanent
Target: 1 of your Ninjas
Effect: Attach this card to the target. If the target wins a Victory or an Outstanding Victory, win 1 Battle Reward. |
 |
The End of the Mortal Combat
Purchase this Naruto Card |
Mission |
M-157 |
Effect: Each player must discard their in-play Ninja with the highest Entrance cost. (If a player has 2 or more Ninjas that have the highest Entrance cost, that player selects and discards 1 of them.) |
 |
The One Who Inherits and Entrust
Purchase this Naruto Card |
Mission |
M-158 |
Effect: If all your in-play Ninjas are "Leaf" Ninjas, draw until you have 6 cards in your hand. |
 |
Research into Forbidden Jutsu
Purchase this Naruto Card |
Mission |
M-159 |
Target: Every Jutsu card in your Discard Pile
Effect: Return the target to its original owner's Deck. Then, shuffle the Deck. |
 |
Collapse of the Hidden Leaf Vill
Purchase this Naruto Card |
Mission |
M-160 |
Permanent (3)
Effect: Every in-play "Leaf" Ninja gets -1/-1. |
 |
Loss of All Techniques
Purchase this Naruto Card |
Mission |
M-161 |
Permanent (4)
Target: 1 Ninja
Effect: Attach this card to the target. The target cannot be the user of Jutsu cards. (If you attach this card to your opponent's Ninja, they control this card.) |
 |
The Name "Gaara"
Purchase this Naruto Card |
Mission |
M-162 |
Target: (1) Your "Gaara of the Desert" (2) X number of your in-play Ninjas
Effect: Discard target (2) to place X number of Ninja Blade coin(s) symbolizing +1/+1 on target (1). |
 |
Basic Platoon
Purchase this Naruto Card |
Mission |
M-163 |
Effect: Search for 1 "Platoon" Ninja in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. |
 |
Holding the Enemy Back
Purchase this Naruto Card |
Mission |
M-164 |
Counter
Target: 1 of your opponent's Ninjas
Effect: If the target is sent out to Attack this turn, the target's Team is considered to be a Battling Team during the Showdown. |
 |
Love
Purchase this Naruto Card |
Mission |
M-165 |
Permanent
Target: 1 of your Ninjas
Effect: Attach this card to the target. The target cannot receive 2 or more Damage except as a result of the Showdown. |
 |
Decoy
Purchase this Naruto Card |
Mission |
M-166 |
Counter
Target: 1 of your Ninjas
Effect: The target's Team can block 2 of your opponent's Teams during this turn. (The blocked Teams combine their Team Powers in the Showdown.) |
 |
Reason for Their Highest Renown
Purchase this Naruto Card |
Mission |
M-167 |
Target: (1) 1 of your Ninjas with "Byakugan" (2) All your opponent's non-"Leaf" Ninjas with an Entrance cost of X or less
Effect: Change target (2) to injured status. X = Target (1)'s Entrance cost - 2. |
 |
Another Tracker
Purchase this Naruto Card |
Mission |
M-168 |
Effect: Move 1 "Jonin" Ninja in your hand to your Village. |
 |
Naruto Uzumaki
Purchase this Naruto Card |
Ninja |
N-136 |
[Control of Power]
Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn. |
 |
Sasuke Uchiha
Purchase this Naruto Card |
Ninja |
N-137 |
[Reason for the Late Arrival]
While this Ninja is in your hand and neither player has any Battle Rewards, this Ninja gets +1 Entrance cost. |
 |
Shikamaru Nara
Purchase this Naruto Card |
Ninja |
N-138 |
[IQ of 200 or higher]
When this Ninja is sent out to Battle and opposed, you can discard 2 cards from your hand. In that case, this Ninja's Team and the Team Battling against it perform a Mental Power Battle during the turn. |
 |
Rock Lee
Purchase this Naruto Card |
Ninja |
N-139 |
[Serious Injuries]
This Ninja is put in play in injured status. When this Ninja is put in play, draw 1 card. |
 |
Neji Hyuga
Purchase this Naruto Card |
Ninja |
N-140 |
[Another Method for Absolute Protection]
While this Ninja is Battling against your opponent's Team of only Ninjas with an Entrance cost of 2 or less, this Ninja cannot receive any Damage. |
 |
Hizashi Hyuga
Purchase this Naruto Card |
Ninja |
N-141 |
[Why He Chose Death]
You can discard this Ninja during your opponent's turn to prevent them from winning any Battle Rewards during the turn. |
 |
Izumo Kamizuki
Purchase this Naruto Card |
Ninja |
N-142 |
[Spectator]
While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas. |
 |
Kotetsu Hagane
Purchase this Naruto Card |
Ninja |
N-143 |
[Spectator]
While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas. |
 |
Gemma Shiranui
Purchase this Naruto Card |
Ninja |
N-144 |
[Proctor for the Official Exam]
At the beginning of your turn, if you have no Clients in your Village, you can search for 1 Client in your Deck and deploy it. Then, shuffle your Deck. |
 |
Gaara of the Desert
Purchase this Naruto Card |
Ninja |
N-145 |
[Conversation]
When this Ninja is sent out to Battle and opposed, you can search for 1 "Sand Cocoon" Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. |
 |
Temari
Purchase this Naruto Card |
Ninja |
N-146 |
[Analytical Mind]
While this Ninja is sent out to Battle and opposed, it gets +0/+X during the turn. X = the value of this Ninja's Mental Power. |
 |
Kazekage
Purchase this Naruto Card |
Ninja |
N-147 |
[Request for a Delay]
Valid: During your opponent's Mission Phase, you can discard this Ninja to skip the Battle Phase of the turn. |
 |
Kidomaru
Purchase this Naruto Card |
Ninja |
N-148 |
[Impenetrable Barrier]
You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. |
 |
Jirobo
Purchase this Naruto Card |
Ninja |
N-149 |
[Impenetrable Barrier]
You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. |
 |
Sakon
Purchase this Naruto Card |
Ninja |
N-150 |
[Impenetrable Barrier]
You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. |
 |
Tayuya
Purchase this Naruto Card |
Ninja |
N-151 |
[Impenetrable Barrier]
You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards. |
 |
Kabuto Yakushi
Purchase this Naruto Card |
Ninja |
N-152 |
[Covert Operative]
Valid: This Ninja cannot be the target of your opponent's Jutsu cards. |
 |
The Nine-Tailed Fox Spirit
Purchase this Naruto Card |
Ninja |
N-153 |
[Old Disaster]
When this Ninja is put in play, your opponent wins 2 Battle Rewards. |
 |
Naruto Uzumaki
Purchase this Naruto Card |
Ninja |
N-154 |
[Naruto's Ninja Technique Journal]
This Ninja can be deployed even when you already have "Naruto Uzumaki" in your Village. In that case, this Ninja is deployed in injured status and sent to your Chakra area at the end of the turn. |
 |
Sasuke Uchiha
Purchase this Naruto Card |
Ninja |
N-155 |
[Beyond the Limits]
This Ninja can use the "Chidori" Jutsu card without paying its Jutsu cost. |
 |
Shino Aburame
Purchase this Naruto Card |
Ninja |
N-156 |
[Original Opponent]
When this Ninja is sent out to Attack by itself, select 1 of your opponent's Teams. This Ninja's Team can only be blocked by the selected Team. |
 |
Adoba Yamashiro
Purchase this Naruto Card |
Ninja |
N-157 |
|
 |
Asuma Sarutobi
Purchase this Naruto Card |
Ninja |
N-158 |
[Instant Elimination]
When this Ninja is put in play, discard every in-play "Sound" Ninja with an Entrance cost of 2 or less. |
 |
Gen Aburame
Purchase this Naruto Card |
Ninja |
N-159 |
[Detoxification]
Valid: At the beginning of your turn, you can remove a Ninja Blade coin (symbolizing a Poison coin) from 1 of your Ninjas. |
 |
Inoichi Yamanaka
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Ninja |
N-160 |
[Reunion of the Trio]
Valid: This Ninja gets +1/+1 when it is in the same Team as a "Jonin" Ninja with a "Shadow" Combat Attribute and another "Jonin" Ninja with a "Food" Combat Attribute. |
 |
Shikaku Nara
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Ninja |
N-161 |
[Reunion of the Trio]
Valid: This Ninja gets +1/+1 when it is in the same Team as a "Jonin" Ninja with a "Mind" Combat Attribute and another "Jonin" Ninja with a "Food" Combat Attribute. |
 |
Choza Akimichi
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Ninja |
N-162 |
[Reunion of the Trio]
Valid: This Ninja gets +1/+1 when it is in the same Team as a "Jonin" Ninja with a "Mind" Combat Attribute and another "Jonin" Ninja with a "Shadow" Combat Attribute. |
 |
The Third Hokage
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Ninja |
N-163 |
[Addressing Past Wrongs]
Valid: You can move 1 Ninja Battling against this Ninja to the bottom of its original owner's Deck. In that case, discard this Ninja at the end of this turn. |
 |
Monkey King Enma
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Ninja |
N-164 |
[Kongo Nyoi Staff]
Valid: This Ninja can only be sent out to Battle when you have "The Third Hokage" in play. |
 |
Pakkun
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Ninja |
N-165 |
[Ninja Dog's Sense of Smell]
When this Ninja is sent out to Attack and is not Blocked, you can select 1 of your Battling Teams. In that case, place the Ninja(s) in this Ninja's Team in the selected Battling Team as a Back Ninja(s). |
 |
Orochimaru
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Ninja |
N-166 |
[Eternal Youth and Life]
When this Ninja is discarded after being in play, you can discard 1 of your in-play Ninjas to return this Ninja to its original owner's hand. |
 |
The First Hokage
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Ninja |
N-167 |
[The Hokage Level]
Valid: When this Ninja becomes the user of a Jutsu card with the "Earth" symbol, reduce 1 "Earth" in its Jutsu cost if there is one. |
 |
The Second Hokage
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Ninja |
N-168 |
[The Hokage Level]
Valid: When this Ninja becomes the user of a Jutsu card with the "Water" symbol, reduce 1 "Water" in its Jutsu cost if there is one. |
 |
Kazekage
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Ninja |
N-169 |
[Masterpiece]
At the end of your opponent's turn, you can discard 1 card from your hand to return 1 "Sand" Ninja in your Discard Pile to the top of its original owner's Deck. |
 |
Kankuro
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Ninja |
N-170 |
[First-Class Puppet Master]
Valid: You can remove a Ninja Blade coin symbolizing +1/+1 from a "Puppet" Ninja in the same Team as this Ninja. In that case, give 1 Damage to 1 Ninja Battling against this Ninja. |
 |
Crow
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Ninja |
N-171 |
[Tactical Puppet]
Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute. When this Ninja is put in play, place a Ninja Blade coin symbolizing +1/+1 on it. |
 |
Kakashi Hatake & Might Guy
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Ninja |
N-172 |
[The Most Powerful Pair of the Leaf Village]
Valid: When this Ninja is sent out to Block, it gets +1/+1 during the turn. |