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CCG Set Spoilers:
Fangs of the Snake
Tournament Pack 1
Will of Fire
Broken Promise
Foretold Prophecy
Emerging Alliance
Fateful Reunion
A New Chronicle
Approaching Wind
Lineage of the Legends
The Chosen
Battle of Destiny
Quest for Power
Eternal Rivalry
Dream Legacy
Revenge and Rebirth
Curse of the Sand
Coils of the Snake
Path to Hokage
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Kunai

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Jutsu J-001 Target: User

Effect: The target gets +2/+2 during this turn.
Cross-Shaped Shuriken

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Jutsu J-002 Target: User

Effect: The target gets +3/+0 during this turn.
Sexy Jutsu

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Jutsu J-003 Requirements: "Male"

Target: 1 "Male" Ninja Battling against the user

Effect: The user changes from "Male" to "Female". The target's Combat becomes 0 during this turn.
Harem Jutsu

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Jutsu J-004 Requirements: "Male" + "Clone status"

Target: Every "Male" Ninja Battling against the user

Effect: The user changes from "Male" to "Female". The target's Power becomes 0/0 during this turn.
Multi-Shadow Clone Jutsu

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Jutsu J-005 Target: User

Effect: The target gets +Y/+0 and "Clone status" during this turn. Y = X times 2.
8 Trigram Divination Seal Spell

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Jutsu J-006 Requirements: "Jonin" or higher Rank

Target: 1 Ninja

Effect: Move the target back to the top of its original owner's Deck.
Sharingan Eye

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Jutsu J-007 Requirements: "Sharingan Eye"

Target: 1 Jutsu card being played

Effect: Negate the target and discard it.
Crystal Ball Jutsu

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Jutsu J-008 Effect: Look at all the cards in your opponent's hand. If they have 1 or more Ninjas in their hand, draw 1 card.
A Thousand Years of Death

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Jutsu J-009 Target: 1 card in the Battle Reward area

Effect: Move the target to its original's Chakra area.
Fire Style: Fire Ball Jutsu

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Jutsu J-010 Target: 1 Ninja

Effect: Give 1 Damage to the target. It cannot give any Damage to Ninjas with a "Flame" Combat Attributes.
Shared-Instinct Assassination Ju

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Jutsu J-011 Requirements: "Chunin" or higher Rank

Target: 1 Stand-By Ninja

Effect: Move the target back to its original owner's hand.
Water Clone Jutsu

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Jutsu J-012 Target: User

Effect: The target gets +X/+X and "Clone status" during this turn. The X Jutsu Cost must be paid with cards in your Chakra area with the "Water" Symbol.
Hidden Mist Jutsu

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Jutsu J-013 Target: 1 Jutsu card being played

Effect: Negate the target and move it back to its original owner's hand.
Silent Killing Jutsu

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Jutsu J-014 Requirements: "Jonin" or higher Rank

Target: Every Ninja Battling against the user

Effect: Change the target to injured status.
Clone Jutsu

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Jutsu J-015 Target: User

Effect: The target gets +1/+1 and "Clone status" during this turn.
Transformation Jutsu

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Jutsu J-016 Target: User

Effect: Switch the numbers of the target's Combat and Support during this turn. In addition, the Combat Attribute of the target becomes "Taijutsu", "Ninjutsu","Genjutsu" or "Flame" (your choice).
Substitution Jutsu

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Jutsu J-017 Target: 1 Team

Effect: Switch the position of the target's Head Ninja and Back
Ninja(s).
Disguise Jutsu

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Jutsu J-018 Target: The Team including the user and the Team Battling against the user

Effect: The target skips the Showdown. No Damage is received by either Team.
Evil Illusion:
Death


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Jutsu J-019 Target: 1 of your opponent's Ninjas Battling against the user

Effect: The target -2/-2 during this turn. If the user has an "Genjutsu" Combat Attribute, the target gets an additional -1/-1.
Escape Jutsu

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Jutsu J-020 Target: 1 Ninja

Effect: Negate any additions or subtractions to the target's Power.
Earth Style
Headhunte


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Jutsu J-021 Requirements: "Chunin" or higher Rank

Target: The Back Ninja(s) of the Team Battling against the user

Effect: Remove the target from the Team. The target is considered to be a Stand-By Ninja.
Mind Transfer Jutsu

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Jutsu J-022 Requirements: "Mind" Combat Attribute

Target: 1 Ninja Battling against the user with 2 or less Power

Effect: The target is considered to be a Stand-By Ninja. If you have no Ninjas with the same name as the target in play, move the target to your Village.
Shadow Possession Jutsu

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Jutsu J-023 Requirements: "Shadow" Combat Attribute

Target: 1 Ninja Battling against the user

Effect: The Power of the target is considered to be 0/0 during this turn.
Expansion Jutsu

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Jutsu J-024 Requirements: "Food" Combat Attribute

Target: User

Effect: The target gets +2/+0 during this turn and cannot be the target of your opponent's Jutsu.
Shadow Clone Jutsu

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Jutsu J-025 Target: User

Effect: The target gets "Clone status" during this turn. Flip a Ninja Blade coin; if it's heads, the target gets +4/+0. If it's tails, the target gets +2/+0.
Leaf Hurricanes

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Jutsu J-026 Requirements: "Taijutsu" Combat Attribute

Target: User

Effect: The target gets +3/+0 during this turn.
Leaf Whirlwind

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Jutsu J-027 Requirements: "Taijutsu" Combat Attribute

Target: User

Effect: The target gets +0/+3 during this turn.
Ninja Art of Beast Mimicry:

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Jutsu J-028 Requirements: "Fang" Combat Attribute

Target: User

Effect: The target gets a "Beast" Combat Attribute and +X/+0 during this turn. X = the Combat of the target.
Demon Wind Shuriken
W


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Jutsu J-029 Target: User

Effect: The target gets +2/+0 during this turn. If the target has a "Weapon" Combat Attribute, the target gets an additional +1/+0
Lightning Blade

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Jutsu J-030 Requirements: "Kakashi Hatake"

Target: User

Effect: The target gets +7/+0 during this turn.
Guillotine Sword

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Jutsu J-031 Requirements: 1 Head Ninja

Target: User

Effect: Discard all the Ninjas which received Damage from the target's Team during this turn.
Water Prison Jutsu

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Jutsu J-032 Target: 1 Ninja Battling against the user

Effect: The Combat of the target becomes 0 during this turn
Water Style: Water Dragon Jutsu

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Jutsu J-033 Requirements: "Jonin" or higher Rank

Target: 1 Ninja that is being sent out to Battle

Effect: Give 1 Damage to the target.
Water Style Giant Vortex Jutsu

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Jutsu J-034 Requirements: "Jonin" or higher Rank

Target: Every Ninja Battling against the user

Effect: Move the target back to its original owner's hand.
A Thousand Needles of Death

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Jutsu J-035 Requirements: "Haku"

Target: 1 Ninja Battling against the user

Effect: Change the target to injured status.
Crystal Ice Mirror

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Jutsu J-036 Requirements: "Haku"

Target: 1 Ninja Battling against the user

Effect: The target gets -X/-X during this turn. X = the number of cards in both players' hands.
Shadow Shuriken Jutsu

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Jutsu J-037 Target: User

Effect: The target gets the following text during this turn: "The Jutsu cards used by this card cannot be negated."
Sprinting in the Mist Jutsu

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Jutsu J-038 Target: 1 of your Ninjas that is being sent out to Battle

Effect: Remove the target from the Team. The target is considered to be a Stand-By Ninja.
Parasitic Insect Jutsu

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Jutsu J-039 Requirements: "Insect" Combat Attribute

Effect: Select 3 cards at random from your opponent's Deck and discard them.
Tree-Climbing Training

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Jutsu J-040 Effect: Send 2 cards from the top of your Deck to your Chakra area.
Summoning Earth Style:


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Jutsu J-041 Target: 1 or 2 "Ninja Dog" Ninja(s) in your Discard Pile

Effect: Put the target in play and make it/them the Back Ninja(s) of the user's Team. The number of Ninjas in the Team cannot be more than 3.
Byakugan

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Jutsu J-042 Requirements: "Byakugan"

Effect: Look at the cards in your opponent's hand. Then, discard 1 Jutsu or Mission card in your opponent's hand.
Ichiraku Noodle Shop

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Mission M-001 Target: 1 of your injured Ninjas

Effect: Heal the target
An Outcast's Dream

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Mission M-002 Permanent

Effect: When your "Naruto Uzumaki" Ninja gives Damage to your opponent's Ninjas, put a Ninja Blade coin symbolizing +1/+1 on "Naruto Uzumaki".
Leaf Headband

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Mission M-003 Target: 1 "Genin" Ninja in your Chakra area

Effect: Move the target to your Village and put it in play. The Ninja is considered to be part of the "1 Ninja card per turn" restriction.
A Kind Teacher

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Mission M-004 Target: Every card in both players' Discard Piles

Effect: Move the target to each player's Deck. The Decks are then shuffled.
Disaster of the Nine-Tailed Fox

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Mission M-005 Target: Every Ninja

Effect: Give 1 Damage to the target.
Mission Of Capturing Missing Pet

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Mission M-006 Effect: Draw 1 card.
Make-Out Paradise

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Mission M-007 Target: 1 of your Ninjas

Effect: When the target's Team wins an Outstanding Battle Reward or an Outstanding Victory during this turn, get an additional Battle Reward.
An Accident

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Mission M-008 Target: Every Ninja

Effect: The target cannot use Jutsu cards during this turn.
Lone Avenger

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Mission M-009 Counter

Target: 1 non-"Permanent" Mission card

Effect: Negate the target and discard it
Exhaustion of Stamina

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Mission M-010 Target: Every card in both players' Chakra areas

Effect: Discard the target.
Bingo Book

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Mission M-011 Effect: Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, select 1 of the Ninjas and place it in your hand. Return the rest of the cards to your Deck and shuffle it.
The Worst Client

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Mission M-012 Target: 1 of your Ninjas

Effect: When the target is sent out to Battle during this turn, your opponent must send out a Team to block the target's Team, if possible.
Gato Transport

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Mission M-013 Permanent

Effect: Both players must discard 1 card of their choice in their Chakra areas every time they send a Team out to Battle.
Intent to Kill

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Mission M-014 Target: All Teams with all "Genin" or lower Rank Ninjas

Effect: The target cannot be sent out to Battle during this turn.
Inner Sakura

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Mission M-015 Effect: Look at the top 4 cards of your Deck. Then, arrange the order of the 4 cards as you like and return them to the top of your Deck. Then, if you have "Sakura Haruno" in play, draw 1 card.
Browsing in a Bookstore

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Mission M-016 Effect: Look at all the cards in your opponent's hand.
Three Man Squads

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Mission M-017 Effect: A Team with 3 Ninjas can only be blocked by another Team with 3 Ninjas.
One Morning

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Mission M-018 Effect: Draw 2 cards.
Failure

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Mission M-019 Target: 1 "Permanent" Mission card

Effect: Discard the target.
Ninja Academy

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Mission M-020 Target: 1 "Genin" Ninja in your hand

Effect: Put the target in play.
After the Battle

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Mission M-021 Target: All of your injured Ninjas

Effect: Heal the target.
Leaf Ninja Forces

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Mission M-022 Permanent

Effect: Both players draw 1 extra card at the beginning of their turn.
Battle of Clones

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Mission M-023 Permanent Target: 1 of your Ninjas

Effect: The target gets "Clone status". When the target is put in play, put a Ninja Blade coin symbolizing "Clone status" on it.
Oath of Pain

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Mission M-024 Effect: Arrange the order of all the cards in your hand and return them to the botttom of your Deck. Then, draw the same number of cards from your Deck.
The Hero Appears!

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Mission M-025 Permanent

Effect: All Ninjas in your hand with an Entrance cost of 1 or more get +1 Entrance cost. This effect cannot be duplicated.
The Most Unpredictable Ninja

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Mission M-026 Counter

Target: 1 of your opponent's Ninjas

Effect: The target must be sent out to Battle during this turn, if possible.
Blood of the Uchiha Clan

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Mission M-027 Permanent

Target: 1 of your Ninjas

Effect: The target gets "Sharingan Eye". When the target is put in play, put a Ninja Blade coin symbolizing "Sharingan Eye" on it.
Coward

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Mission M-028 Target: All Teams with 1 Ninja

Effect: The target cannot block a Team with 6 or more Team Power during this turn.
Seesaw Battle

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Mission M-029 Target: 1 of the cards in each player's Battle Reward areas

Effect: Discard the target.
Kakashi's Foresight

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Mission M-030 Permanent

Effect: You can play up to 2 Mission cards per turn.
Gathering Herbs

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Mission M-031 Effect: Both players draw 1 card.
The Worst for Last

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Mission M-032 Effect: If your opponent has 1 or more "Jonin" Ninjas in play, put a "Jonin" or lower Rank Ninja in play. This effect is included in the "1 Ninja card per turn" restriction.
Public Execution

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Mission M-033 Effect: Both players discard 1 card from their hand or from their in-play cards.
Unwanted Child

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Mission M-034 Target: Every card in your opponent's Battle Reward area

Effect: Look at the target. If the cards include 1 or more "Rogue Ninjas", select 1 and show it to your opponent and put it in your hand.
Look for the Red Four-Leaf Clove

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Mission M-035 Effect: Look at all the cards in your Deck. Select 1 Mission card of your choice and show it to your opponent. Then, shuffle your Deck and return the selected Mission card to the top of your Deck.
Left Behind

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Mission M-036 Target: 1 of your opponent's Ninjas

Effect: Remove the target from the Team.
Specific Instruction

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Mission M-037 Counter

Target: All of your Ninjas

Effect: Organize the target into new Teams.
Teachings of the Previous Hokage

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Mission M-038 Target: Every Team

Effect: The target must be sent out to Battle during this turn, if possible.
Small Act of Courage

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Mission M-039 Effect: Every Ninja in your hand that has an Entrance cost of 2 or less gets -1 Entrance cost.
Shooting Star

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Mission M-040 Permanent

Target: 1 of your "Genin" Ninjas

Effect: The name of the target is considered to be the same as "Shooting Star". When the target is put in play, put a Ninja Blade coin symbolizing "Shooting Star" on it. When this card is removed from the Village, send the target to the Discard Pile.
Manji Battle Formation

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Mission M-041 Target: 1 of your Ninjas

Effect: The target cannot receive any Damage during this turn, even if you lose the Battle (including both a Defeat and a Complete Defeat).
Revival

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Mission M-042 Target: 1 Ninja in your Discard Pile

Effect: Move the target back to the top of your Deck.
Naruto Uzumaki

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Ninja N-001
Sasuke Uchiha

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Ninja N-002
Sakura Haruno

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Ninja N-003
Ino Yamanaka

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Ninja N-004 [Love's Rival]

When this Ninja is Battling against your opponent's "Female" Ninja, this Ninja gets +1/+1 during the turn.
Shikamaru Nara

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Ninja N-005 [Lazy Burn]

Valid: This Ninja cannot be sent out to Battle by itself.
Choji Akimichi

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Ninja N-006 [Chubby]

When his Ninja is sent out to Attack, it gets +1/+0 during the turn.
Konohamaru

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Ninja N-007 [Hokage's Grandson]

Valid: All the Ninjas in your hand which are "Jonin" or higher Rank get
-1 Entrance cost.
Iruka Umino

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Ninja N-008 [Devoted to Pupil]

Valid: When the Head Ninja of this Ninja's Team is "Genin" and is sent out to Battle, this Ninja gets +0/+1 during the turn.
Mizuki

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Ninja N-009
Ebisu

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Ninja N-010
Kakashi Hatake

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Ninja N-011
Asuma Sarutobi

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Ninja N-012 [Optimist]

When you have more Battle Rewards than your opponent, a Team which includes this Ninja cannot be sent out to Battle.
The Third Hokage

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Ninja N-013 [Village Governor]

At the beginning of your turn, you may discard 1 card in your Chakra area to heal 1 of your injured Ninjas.
The Demon Brothers Gouzu

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Ninja N-014
The Demon Brothers Meizu

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Ninja N-015
Haku

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Ninja N-016
Haku

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Ninja N-017
Zabuza Momochi

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Ninja N-018
Naruto Uzumaki

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Ninja N-019 [Imposter!]

Valid: When this Ninja receives any Damage, flip a Ninja Blade coin; if it's heads, reduce the Damage by 1.
Sasuke Uchiha

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Ninja N-020 [Individual Play]

This Ninja cannot be sent out to Battle in the same Team as "Genin" or lower Rank Ninjas.
Sakura Haruno

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Ninja N-021 [Love Rather Than Ninja Art]

When this Ninja is sent out to Battle in the same Team as a Ninja with both "Genin" and "Male", this Ninja gets +0/+1 during the turn.
Iruka Umino

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Ninja N-022 [Scapegoat]

Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1. Then, Give 1 Damage to this Ninja.
Kakashi Hatake

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Ninja N-023 [Copy Ninja]

When your opponent's Ninja Battling against this Ninja gets additional Combat by the effects of Jutsu cards, this Ninja also receives the same amount of additional Combat during this turn.
Zabuza Momochi

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Ninja N-024 [Demon of Cloud Village]

When this Ninja is the Head Ninja, discard all Ninjas that received Damage from this Ninja's Team.
Naruto Uzumaki

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Ninja N-025 [Nine-Tailed Chakra]

Valid: When this Ninja is in injured status and is sent out to Battle by itself, it gets +X/+0 during the turn. X = the number of cards in your hand.
Sasuke Uchiha

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Ninja N-026 [Open Your Eyes!]

This Ninja cannot be the target of your opponent's Jutsu cards which require 2 or less Jutsu costs (specific symbols are counted as 1 as well).
Sakura Haruno

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Ninja N-027 [Ability for Adjustment]

When this Ninja is sent out to Battle while you have 1 or less cards in your Chakra area, you can send 1 card from the top of your Deck to your Chakra area.
Kiba Inuzuka

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Ninja N-028 [Combination]

Valid: When this Ninja is sent out to Battle with a Ninja with a "Beast" Combat Attribute in the same Team, this Ninja gets +1/+1 during the turn.
Shino Aburame

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Ninja N-029
Hinata Hyuga

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Ninja N-030 [Gentle Heart]

At the beginning of your turn, you may discard 3 cards in your Chakra area. Then, heal 1 of your injured "Genin" Ninjas.
Rock Lee

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Ninja N-031 [No Talent]

Valid: This Ninja cannot be the user of a Jutsu card that requires specific symbols in its Jutsu cost.
Tenten

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Ninja N-032
Neji Hyuga

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Ninja N-033
Konohamaru

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Ninja N-034 [Konohamaru Corps Formed!]

Valid: When this Ninja's Team wins a Victory or Outstanding Victory in Battle, draw 1 card.
Kaede Ureshino

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Ninja N-035 [Relocation]

Valid: When this Ninja is put in play, draw 1 card. When this Ninja is removed from your Village or Battlefield (except when sending out or returning Teams), discard 1 of the cards in your hand.
Akamaru

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Ninja N-036 [Partner]

Valid: When you have "Kiba Inuzuka" in play, this Ninja is not included in the "1 Ninja card per turn" restriction. This Ninja cannot be sent out to Battle by itself.
Kakashi Hatake

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Ninja N-037 [Confidence in Subordinates]

All Ninjas with both "Leaf" and "Genin" in this Ninja's Team get +0/+1 during the turn they are sent out to Battle.
Kurenai Yuhi

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Ninja N-038
Might Guy

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Ninja N-039 [Fervent Words]

When the Head Ninja of this Ninja's Team is "Genin" with a "Taijutsu" Combat Attribute, this Ninja gets +0/+4 during the turn.
Zabuza Momochi

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Ninja N-040 [Zero Visibility Thick Fog]

When this Ninja is in Battle, all Ninjas in this Ninja's Team and all Ninjas Battling against the Team get -1/-1. Ninjas with a "Mist" Combat Attribute can negate this effect.
Rock Lee

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Ninja N-041 [Genius of Efforts]

When this Ninja is sent out to Battle as a Head Ninja, put a Ninja Blade coin symbolizing +1/+0 on it at the end of the turn.
Neji Hyuga

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Ninja N-042 [Formidable Gift]

You may place 1 Ninja Blade coin (symbolizing a "Tenketsu coin") on each Ninja that received Damage from this Ninja's Team.

Valid: Ninjas with a "Tenketsu coin" cannot be healed.
Haku

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Ninja N-043 [Blood Trait]

Valid: Jutsu cards used by this Ninja cannot be negated.

If you want to learn about how to play the Naruto TCG / CCG (trading card game / collectable card game) check out:
 [click here for PDF file ] does that still confuse you? Try our "How to Play" section

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