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Fangs of the Snake
Tournament Pack 1
Will of Fire
Broken Promise
Foretold Prophecy
Emerging Alliance
Fateful Reunion
A New Chronicle
Approaching Wind
Lineage of the Legends
The Chosen
Battle of Destiny
Quest for Power
Eternal Rivalry
Dream Legacy
Revenge and Rebirth
Curse of the Sand
Coils of the Snake
Path to Hokage
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Approaching Wind Spoiler
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Hikaru Tsuki

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Client C-043 Effect: During your Mission Phase, you can discard 1 card from your hand. In that case, you can put in play an "Animal" Ninja card from your Chakra area or your Discard Pile. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker value.)
Hikaru Tsuki

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Client C-044 Effect: When this Client is put in play, you can place 3 "Promise" coins on this Client card. When the last "Promise" coin is removed from this Client, discard this Client.
Michiru Tsuki

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Client C-045 Effect: At the beginning of your turn, if your Turn Marker is 5 or higher, you can discard 1 of your Chakras. In that case, draw 1 card.
Shabadaba

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Client C-046 Effect: During your Mission Phase, you can discard this in-play Client. In that case, discard 1 in-play Client.
Double Dynamic Entry

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Jutsu J-342 Requirements: "Rock Lee" or "Might Guy"

Target:
(1) 1 Ninja Battling against the user
(2) Every Ninja Battling against the user

Effect: If you only have either "Rock Lee" or "Might Guy" in play, move target (1) to the top of its original owner's Deck. If you have both "Rock Lee" and "Might Guy" in play, move target (2) to the top of its original owner's Deck in any order you like.
8 Trigrams 128 Palms

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Jutsu J-343 Requirements: "Neji Hyuga" or "Byakugan" + "An Entrance cost of 4 or more"

Target: Every Ninja Battling against the user

Effect: Flip a Ninja Blade coin 4 times. Give 1 Damage to any of the target for each heads.
Ninja Art: Kujaku Slice

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Jutsu J-344 Requirements: "Peacock" Combat Attribute

Target: User

Effect: The target gets +X/+X during this turn. X = the number of your Meteorite coins +1.
Ninja Art: Kujaku Beast

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Jutsu J-345 Requirements: "Peacock" Combat Attribute + "Jonin" or higher Rank

Target: 1 Ninja Battling against the user

Effect: Give X Damage to the target. X = the number of Meteorite coins on the user.
Moonlight Rasengan

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Jutsu J-346 Requirements: "Naruto Uzumaki" + "Clone status"

Target: User

Effect: The user gets +7/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, you win 1 Battle Reward. If you have a "Land of Moon" Client in play, you win 2 Battle Rewards instead.
Leaf Lightning Fist

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Jutsu J-347 Requirements: "Taijutsu" Combat Attribute

Target: The Head Ninja Battling against the user

Effect: Change the target to injured status.
Dynamic Lightning Lotus Chain

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Jutsu J-348 Requirements: "Rock Lee" or "Might Guy"

Target: User

Effect: The user gets +5/+0 during the turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory this turn, select 1 of the cards in your opponent's hand at random and move it to your Battle Reward area face down.
Money Style: "Help Me" Jutsu

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Jutsu J-349 Requirements: "Money" Combat Attribute

Target: 1 Ninja with an Entrance cost of X or less

Effect: Move the target to the back of the user's Team as a Back Ninja. After the Showdown, if the target still remains in play, return the target to its original Team.
Currency Jutsu

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Jutsu J-350 Requirements: "Money" Combat Attribute

Target: User

Effect: The user gets +X/+X during this turn. X = the number of the cards in your hand.
Face Copying Jutsu

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Jutsu J-351 Requirements: "Kedoin Clan"

Target: 1 Ninja with the same name as the user

Effect: Move the target back to its original owner's hand.
Ninja Art: Kujaku Wing

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Jutsu J-352 Target: Every Ninja in the user's Team

Effect: The target cannot be affected by the effects of your opponent's Jutsu cards during this turn.
Predation of Chakra

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Jutsu J-353 Requirements: "Peacock" Combat Attribute + "Jonin" or higher Rank

Target: User

Effect: Discard up to 3 of your opponent's Chakras. The target gets +1/+1 for each of the discarded Chakra during this turn.
Chakra Rope

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Jutsu J-354 Requirements: "Peacock" Combat Attribute

Target: X number of your opponent's Ninjas

Effect: The target gets -2/-2 during this turn. The maximum value of X is the number of Meteorite coins on the user.
Ninja Art: Phantom Jutsu

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Jutsu J-355 Target: Every Ninja

Effect: All Teams skip the Showdown this turn. Additionally, flip a Ninja Blade coin; if it's heads, the target cannot be affected by the effects of the opponent's Jutsu cards during this turn.
Inherited Iron Arm

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Jutsu J-356 Requirements: "Sakura Haruno" + "Medicine" Combat Attribute

Target: User

Effect: The target gets +3/+3 during the turn. Additionally, you win 1 Battle Reward for each of your Teams that wins an Outstanding Victory this turn.
Ninja Art: Shadowing

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Jutsu J-357 Effect: Look at the top 4 cards of your opponent's Deck and return them in any order you like.
Petrifying Attack

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Jutsu J-358 Requirements: "Stone" Combat Attribute

Target: 1 Ninja Battling against the user

Effect: If the target has no Petrification coins, give 1 Damage to the target and place a Ninja Blade coin (symbolizing a Petrification coin) on it. If the target has 1 or more Petrifaction coins, discard the target.
Unusual Strength

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Jutsu J-359 Requirements: "Kongo"

Target: User
Effect: The user gets +5/+0 during this turn.
Hundred Blooming Flowers Jutsu

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Jutsu J-360 Requirements: "Karenbana"

Target: 1 Jutsu card being played

Effect: Negate the target and discard it.
Slowing Down the Reflexes

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Jutsu J-361 Requirements: "Uemon" Clan

Effect: During the Showdown of this turn, every healthy status Ninja Battling against the user uses its injured status Power value instead.
Kunai

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Jutsu J-362 Effect: During this turn, each time your in-play Ninja is discarded, return it to its original owner's hand instead.
Shadow Clone Jutsu

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Jutsu J-363 Target: User

Effect: The target gets +X/+0 during this turn. X = the target's current status printed Combat value.
Summoning Jutsu

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Jutsu J-364 Effect: Place 1 "Ninja Toad" or "Animal" Ninja card in your Discard Pile in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. If the target still remains in play at the end of this turn, discard the target .
Opening the Sharingan Eye

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Jutsu J-365 Requirements: "Sharingan Eye" + "An Entrance cost of 4 or more"

Target: 1 Jutsu card being played

Effect: Apply the same "Target" and/or "Effect" as the target.
Tunneling Fang

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Jutsu J-366 Requirements: "Fang" Combat Attribute

Effect: Flip a Ninja Blade coin X times. Discard the top 3 cards of your opponent's Deck for each heads. Then, discard 1 card from the top of your opponent's Deck for each "Animal" Ninja in the user's Team.
Fire Style: Fire Ball Jutsu

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Jutsu J-367 Target: 1 Ninja

Effect: Give 1 Damage to the target. Additionally, if the target has a "Flame" Combat Attribute, give 1 Damage to the user.
Hidden Mist Jutsu

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Jutsu J-368 Requirements: "Jonin" or higher Rank

Target: Every Ninja Battling against the user

Effect: The target gets -2/-2 during this turn.
Curse Mark Jutsu

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Jutsu J-369 Requirements: "Jonin" or higher Rank

Target: 1 Ninja Battling against the user

Effect: Change the target to injured status.
Crystal Ice Mirror

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Jutsu J-370 Requirements: "Haku"

Target: Every Ninja Battling against the user with an Entrance cost of 3 or less

Effect: Give 1 Damage to the target.
Exercise

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Jutsu J-371 Requirements: "Jonin" or higher Rank

Target: 1 "Genin" Ninja in the user's Team

Effect: Place a Growth coin on the target.
Energy Control

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Jutsu J-372 Effect: Exchange all the cards in your hand with the same amount of cards from the top of your Deck. Then, shuffle your Deck.
Earth Style: Headhunter Jutsu

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Jutsu J-373 Requirements: "Chunin" or higher Rank

Target: Every injured status Ninja Battling against the user

Effect: The target becomes a Stand-By Ninja.
Substitution Jutsu

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Jutsu J-374 Target: User

Effect: Exchange the target with 1 Ninja card in your Chakra area with an Entrance cost equal to or less than the target's. Place the Ninja card in Healthy status in the same Team and position as the target was.
Shadow Possession Jutsu

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Jutsu J-375 Requirements: "Shadow" Combat Attribute

Target: 1 Ninja Battling against the user

Effect: The target and the user become Stand-By Ninjas.
Power of the Byakugan

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Jutsu J-376 Requirements: "Byakugan"

Target: Look at the top 5 cards of your opponent's Deck and discard 1 of them. Then, return the rest and your opponent shuffles their Deck.
Rasengan

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Jutsu J-377 Requirements: "Naruto Uzumaki" + "Clone Status" or "Jiraiya" or "The Fourth Hokage"

Target: 1 Ninja Battling against the user

Effect: Give 1 Damage to the target. If the target is discarded due to the Damage from this Jutsu card, give 1 Damage to 1 of your opponent's Ninjas.
Harem Jutsu

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Jutsu J-378 Requirements: "Male" + "Clone status"

Effect: The user becomes "Female" during this turn. Additionally, during the Showdown of this turn, the Power and the Mental Power of every 'Male' Ninja Battling against the user are added to the user's Team instead.
Power of the Cursed Mark

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Jutsu J-379 Target: User

Effect: Flip a Ninja Blade coin 3 times. The user gets +2/+2 for each heads during the turn. If you get heads only once or no times, give 1 Damage to the user at the end of the turn.
Shuriken

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Jutsu J-380 Target: 1 Ninja Battling against the user

Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target.

This Jutsu card can be used even when it is in your Discard Pile or Chakra area. In that case, after this effect is applied, move this Jutsu card to the bottom of your Deck instead.
Kaleidoscope Sharingan

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Jutsu J-381 Requirements: "Itachi Uchiha"

Target: Every Ninja Battling against the user

Effect: Each player reveals a card from the top of their Deck at the same time for each target. If both players reveal the same card type, give 1 Damage to that Ninja. Then, each player returns all the cards they revealed and shuffles their Deck.
Explosion of the Rasengan

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Jutsu J-382 Requirements: "Naruto Uzumaki" + "Clone Status" or "Jiraiya" or "The Fourth Hokage"

Target: 1 Ninja Battling against the user

Effect: Move the target to the bottom of its owner's Deck.
The Eight Inner Gates

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Jutsu J-383 Requirements: "Rock Lee" or "Might Guy"

Target: 1 Ninja Battling against the user

Effect: Give 2 Damage to the target and 1 Damage to the user.
Water Style: Water Dragon Jutsu

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Jutsu J-384 Requirements: "Jonin" or higher Rank

Target: 1 Ninja

Effect: Change the target to injured status. Additionally, flip a Ninja Blade coin X times. Give 1 Damage for each heads.
Last Ditch Attack

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Jutsu J-385 Requirements: "Jonin" or higher Rank

Target: 1 Ninja Battling against the user

Effect: When the user is discarded due to Showdown, give 2 Damage to the target.
Fire Style: Phoenix Flower Jutsu

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Jutsu J-386 Requirements: "Sharingan Eye" + "An Entrance cost of 3 or more"

Target: Every Ninja, with no "Fire" Symbols, Battling against the user

Effect: Give 1 Damage to the target.
Hot-Blooded Tuition

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Mission M-322 Effect: If you only have either "Rock Lee" or "Might Guy" in play, both players reveal their hand and discard every Jutsu card in their hand. If you have both "Rock Lee" and "Might Guy" in play, your opponent reveals their hand and discards every Jutsu card in their hand
Important Promise

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Mission M-323 Effect: If you have no "Prince" Clients in play, search for 1 "Prince" Client card in your Deck, show it to your opponent and place it in your hand. In that case, shuffle your Deck. However, if you have a "Prince" Client in play, place 2 Ninja Blade coins (symbolizing "Promise" coins) on that in-play "Prince" Client.
Writing Novels

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Mission M-324 Effect: Each player reveals the top 5 cards of their Deck and places 1 Jutsu card among the revealed cards in their hand. Then, they return the rest and shuffle their Deck. However, if a player doesn't have any Jutsu cards among the revealed cards, that player discards all the cards they revealed by this effect.
A Piece of Star

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Mission M-325 Permanent

Effect: At the beginning of your turn, place 1 Ninja Blade coin (symbolizing a Meteorite coin) on 1 of your in-play "Star" Ninjas. Ninjas with a Meteorite coin get +1/+1 for each Meteorite coin on it. At the end of the turn, discard every Ninja that has 3 or more Meteorite coins.
Communication

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Mission M-326 Effect: You can search for 1 "Circus" "Animal" Ninja or 1 "Land of Moon" Client card in your Deck, show it to your opponent and place it in your hand.

While this Mission card is in your Chakra area, your "Circus" "Animal" Ninjas get +1/+1.
Purchasing a whole Circus

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Mission M-327 Permanent



Effect: During your Mission Phase, you can discard 3 cards from your hand. In that case, you win 1 Battle Reward.
Extremely Rich

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Mission M-328 Target: 1 Ninja

Effect: Discard as many cards as you like from your hand. In that case, place the same amount of Growth coins on the target.
New Vessel

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Mission M-329 Permanent

Target: Your "Orochimaru"

Effect: Select 1 of the Ninja cards in your Chakra area with an Entrance cost of 4 or less. In that case, the target gets the same effect texts as that Ninja card while that Ninja card is in your Chakra area. When the target is removed from play, send this Mission card to your Chakra area.
Temporizing Threat

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Mission M-330 Counter Permanent (2)

Target: 1 of your opponent's Ninjas

Effect: Every time the target is send out to Battle, you draw 1 card. This effect cannot be duplicated.
Vision of the Future

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Mission M-331 Permanent (2)

Effect: Designate a card name. When this Mission card is sent to your Chakra area by removing the last Ninja Blade coin on it, search your deck for one copy of the designated card, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Cure for the Petrification

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Mission M-332 Target: 1 Ninja

Effect: Remove all Petrification coins on the target, if there is any. Additionally, if the target is injured, heal the target.
Gas Mask

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Mission M-333 Counter Permanent

Effect: Your Ninjas cannot receive any Damage by the effects of your opponent's Mission cards.
Restart

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Mission M-334 Effect: Discard all the cards in your hand and your Chakra area. After this turn ends, you can have 1 additional turn. You must discard a minimum of 1 card for this effect to be applied.
Hell Valley

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Mission M-335 Permanent

Effect: Ninjas that are sent out to Battle as the Head Ninjas receive 1 Damage at the end of that turn. This effect cannot be duplicated.
Rashness

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Mission M-336 Permanent (2)

Effect: At the beginning of the Mission Phase, the Blocker for the turn looks at the opponent's hand, selects 1 card among them and discards it.
Ambush

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Mission M-337 Permanent (2)

Effect: Every Ninja card in your Chakra area with an "Earth" symbol gets "Ambush".
Running to the Setting Sun

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Mission M-338 Permanent (3)

Effect: Your injured status Ninjas get 2/+0. At the beginning of your Mission Phase, you can flip a Ninja Blade coin; if it's heads, you can place 1 Ninja Blade coin on this Mission card.
Treat

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Mission M-339 Permanent (2)

Effect: Your opponent selects 1 of your Ninja cards. Each time that Ninja is sent out to Battle, draw a card.
Back to the Leaf Village!

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Mission M-340 Permanent (2)

Effect: Each Player counts the number of their Battle Rewards. When this Mission card is removed from play by removing the last coin, each player discards their Battle Rewards until they have the same number that was counted.
Abandonment

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Mission M-341 Effect: Search for 1 "Zabuza Momochi" or "Haku" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Ambitious Squad

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Mission M-342 Effect: Put 1 Ninja card in your Chakra area with 'The Four Sound Ninja' + 'Ambush' + 'An Entrance cost of 3' into play.
Madness

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Mission M-343 Permanent (3)

Effect: Each time your Team with 3 or more "Female" Ninjas is sent out to Battle and Defeated or Completely Defeated, you can give 1 Damage to 1 of your opponent's Ninjas.
Remarkable Growth

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Mission M-344 Permanent (3)

Target: 1 of your "Genin" Ninjas

Effect: At the end of your turn, if the target was not moved to the Battlefield during that turn, you can place 1 Growth coin on the target. You cannot place Growth coins by this effect if the target already has 3 or more Growth coins on it.
Oath of Tears

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Mission M-345 Permanent (4)

Effect: When 1 of your Ninjas is discarded due to Showdown, you can move this in-play Mission card to your Chakra area. In that case, put that Ninja in play and place 1 Growth coin on it.
My Way of the Shinobi

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Mission M-346 Effect: If you win 2 or more Battle Rewards this turn, draw 2 cards at the end of the turn.
Browbeater

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Mission M-347 Target: Every Ninja with a Turn cost of 3 or less

Effect: Give 1 Damage to the target.
Tracking by Ninja Hounds

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Mission M-348 Effect: You can reveal 1 "Ninja Dog" Ninja card in your hand, then shuffle it into your Deck. In that case, draw 3 cards.
Quarrel

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Mission M-349 Effect: During the Showdown of this turn, the Battle result of all Battling Teams becomes a Draw.
Affected Body

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Mission M-350 Permanent

Effect: Players must discard the top card of their Deck each time they send a Team out to Battle.
Binding Destiny

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Mission M-351 Effect: Each player shuffles all the cards in their Discard Pile into their Deck.
Inquiry

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Mission M-352 Effect: Heal all your injured Ninjas and place 1 Growth coin on them.
Being a Fool

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Mission M-353 Permanent (3)

Effect: At the beginning of each player's turn, give 1 Damage to a Ninja(s) with the highest Mental Power value among all the in-play Ninjas.
The ones Moving in the Dark

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Mission M-354 Permanent (3)

Effect: At the beginning of each player's turn, give 1 Damage to a Ninja(s) with the highest Mental Power value among all the in-play Ninjas.
The Final Valley

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Mission M-355 Permanent

Effect: When this Mission card comes into play, search for 1 Ninja card with both the [OVERFLOWING CHAKRA] effect and an Entrance cost of 4 or lower in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
The Symbol of the Proud Clan

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Mission M-356 Permanent

Effect: All your in-play Ninjas with "Uchiha" in their names get +1/+1. Additionally, Ninja cards with "Uchiha" in their names in your hand gets -1 Entrance cost.
Melee

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Mission M-357 Effect: Each player moves all the cards in their hand to their Chakra area and draw the same amount of cards.
Charm

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Mission M-358 Permanent (2)

Effect: At the beginning of your turn, heal all your injured status "Genin" Ninjas.
Inauguration

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Mission M-359 Permanent

Effect: When you deploy a "Satoosa" Ninja, you can search for 1 Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
What the Ogre has left

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Mission M-360 Permanent

Effect: When your "Zabuza Momochi" is discarded due to Showdown, or removed from play by your opponent's effects, you can search for 1 "Zabuza Momochi" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Eight Inner Gates

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Mission M-361 Effect: Move your Turn Marker up by 5. At the end of this turn, move your Turn Marker down to 0.
Left Alone

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Mission M-362 Permanent

Effect: At the end of your turn, give 1 Damage to every Ninja in a Team of only 1 Ninja.
Overflowing Red Chakra

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Mission M-363 Permanent

Effect: While your "Naruto Uzumaki" is in injured status, it gets the following effect text: "Valid: Jutsu cards used by this Ninja cannot be negated. "
Neji Hyuga

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Ninja N-389 [INSIGHT TO SEE THROUGH EVERYTHING]

When this Ninja is sent out to Battle, you can look at the top 3 cards of your opponent's Deck. In that case, return them in any order you like.
Might Guy

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Ninja N-390 [PASSIONATE LIFE]

When this Ninja is put in play, you can search for 1 "Hot-Blooded Tuition" Mission card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
The Fourth Hokage & Gamabunta

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Ninja N-391 [THE POWER THAT SEALED THE DISASTER]

When this Ninja is put in play, you can move 1 of your opponent's in-play Ninjas to the bottom its original owner's Deck.
Naruto Uzumaki & Rock Lee

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Ninja N-392 [PASSIONATE BEASTS]

At the end of your turn, if this Ninja was not moved to the Battlefield during that turn, you can place 1 Growth coin on this Ninja. The maximum number of Growth coins this Ninja can have due to this effect is 3.
Naruto Uzumaki

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Ninja N-393 [GUARD OF THE PRINCE]

When this Ninja is deployed, if you have no "Prince" Clients in play, you can search for 1 "Prince" Client card in your Deck, show it to your opponent and place it in your hand. In that case, shuffle your Deck.

While you have a "Prince" Client in play, this Ninja gets "Clone Status".
Sakura Haruno

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Ninja N-394 [GUARD OF THE PRINCE]

When this Ninja is deployed, if you have a "Prince" Client in play, draw 1 card. While you have a "Prince" Client in play, this Ninja gets +0/+1.
Rock Lee

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Ninja N-395 [GUARD OF THE PRINCE]

When this Ninja is deployed, if you have a "Prince" Client in play, draw 1 card.

While you have a "Prince" Client in play, this Ninja gets +1/+0.
Kakashi Hatake

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Ninja N-396 [GUARD OF THE PRINCE]

When this Ninja is put in play, if you have a "Prince" Client in play, draw 1 card.

While this Ninja card is in your hand and you have a "Prince" Client in play, this Ninja gets -1 Entrance cost and -1 Hand cost.
Naruto Uzumaki

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Ninja N-397 [FOR THE PROMISE]

During the Exchange of Jutsu, you can remove 1 of your "Promise" coins. In that case, this Ninja gets +3/+3 and "Clone Status" during the turn.
Sakura Haruno

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Ninja N-398 [FOR THE PROMISE]

During the Exchange of Jutsu, you can remove 1 of your "Promise" coins. In that case, draw 1 card.
Rock Lee

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Ninja N-399 [FOR THE PROMISE]

During the Exchange of Jutsu, if this Ninja is in injured status, you can remove 1 of your "Promise" coins. In that case, heal this Ninja and place 1 Growth coin on this Ninja.
Kakashi Hatake

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Ninja N-400 [BEYOND THE LIMIT]

When this Ninja is sent out to Battle, if you have 1 or less cards in your Chakra area, you can move up to 2 cards from your Discard Pile to your Chakra area.
Cham

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Ninja N-401 [FEROCIOUS FANGS]

While this Ninja card is in your hand, if you don't have a "Hikaru Tsuki" in play, this Ninja card gets +1 Entrance cost.

This Ninja cannot be the user of Jutsu cards.
Kikki

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Ninja N-402 [SCRATCHING ATTACK]

When this Ninja is sent out to Battle and opposed, flip a Ninja Blade coin; if it's heads, the Head Ninja Battling against this Ninja's Team gets -1/+0 during the turn.

This Ninja cannot be the user of Jutsu cards.
Ishidate

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Ninja N-403 [PETRIFICATION]

When this Ninja is sent out to Battle and opposed, you can place a Ninja Blade coin (symbolizing a Petrification coin) on every Ninja Battling against this Ninja's Team.

Ninjas with a Petrification coin cannot be healed except by the effect of "Cure for the Petrification" Mission card.
Kongo

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Ninja N-404 [CONTINUOUS ATTACK]

When this Ninja's Team wins a Victory, flip a Ninja Blade coin; if it's heads, give 1 Damage to 1 Ninja Battling against this Ninja's Team.
Karenbana

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Ninja N-405 [DECEIVING FLOWER]

When 1 of your opponent's Ninjas Battling against this Ninja's Team becomes the user of a Jutsu card, you can flip a Ninja Blade coin; if it's tails, negate that Jutsu card and move it to its original owner's hand.
Naruto Uzumaki & Shadow Clone

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Ninja N-406 [MASTERING THE SECRETS OF THE RASENGAN]

When this Ninja uses a Jutsu card that includes "Rasengan" in its name, the cost of the Jutsu becomes 1 "Lightning".
Kunihisa

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Ninja N-407 [CELEBRITY NINJUTSU]

During the Mission Phase, if you have 6 or more cards in your hand, you can discard 2 cards from your hand. In that case, move 1 of your opponent's in-play Ninjas with an Entrance cost of 2 or less to your Village. At the end of that turn, if that Ninja still remains in play, it is moved to your opponent's Village.
Agari Kaisen

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Ninja N-408 [SECRET JUTSU OF THE CLAN]

During your Mission Phase, you can designate an in-play Ninja name. In that case, this Ninja's name is treated as the same as the designated Ninja's during the turn.
Sumaru

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Ninja N-409 [POWER OF THE STAR]

If this Ninja has a Meteorite coin, this Ninja cannot receive any Damage while it is Battling against 1 or more Ninjas with an Entrance cost of 2 or less.
Hokuto

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Ninja N-410 [FOR THE VILLAGE]

During your Mission Phase, you can search for 1 "A Piece of Star" Mission card in the top 5 card of your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Mizura

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Ninja N-411 [AFFECTED BODY]

When this Ninja is sent out to Battle, give 1 Damage to this Ninja at the end of the turn.

When this Ninja is discarded due to this Ninja's effect, or Showdown, draw 1 card.
Natsuhi

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Ninja N-412 [AFFECTED BODY]

When this Ninja is sent out to Battle, give 1 Damage to this Ninja at the end of the turn.

When this Ninja is discarded due to this Ninja's effect, or Showdown, draw 1 card.
Akahoshi

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Ninja N-413 [AMBITION OF THE STAR]

When this Ninja is put in play, you can move 1 Meteorite coin on your other in-play Ninjas to this Ninja.

This Ninja cannot be discarded due to the effect of "A Piece of Star" Mission card.
Sasuke Uchiha & Orochimaru

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Ninja N-414 [3 YEARS LATER]

When your Turn Marker value becomes 9, you can move 1 of your opponent's in-play Ninjas to the bottom its original owner's Deck. After this effect is applied, you can discard 2 cards from your hand. In that case, move your Turn Marker down by 1.
Sasuke Uchiha

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Ninja N-415 [COMPLETE OPENING OF THE EYES]

During the Exchange of Jutsu, you can discard 2 cards from your hand. In that case, negate and discard 1 Jutsu card being played.
Kabuto Yakushi

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Ninja N-416 [LOYAL RIGHT-HAND MAN]

This Ninja and other Ninjas in this Ninja's Team with a Turn cost of 5 or more cannot receive any Damage by your opponent's effects.
Genyumaru

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Ninja N-417 [TEMPORARY VESSEL]

Any "Orochimaru" Ninja card in your hand gets -1 Entrance cost and -1 Hand cost.
Naruto Uzumaki

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Ninja N-418 [GROWING POWER]

When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, if this Ninja's Team wins a Victory or an Outstanding Victory that turn, you win 1 Battle Reward.
Sakura Haruno

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Ninja N-419 [GROWING POWER]

When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, this Ninja gets 2/-3 during that turn.
Shikamaru Nara

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Ninja N-420 [SEND-OFF]

While this Ninja is Battling, effect texts of every Ninja in this Ninja's Team cannot be negated by your opponent's effects.
Kakashi Hatake

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Ninja N-421 [GROWTH OF THE PUPIL]

While this Ninja is Battling, other "Leaf" Ninjas in this Ninja's Team with an Entrance cost of 4 or less cannot be affected by your opponent's Jutsu cards.
Jiraiya

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Ninja N-422 [PRESENCE]

This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less.
Tsunade

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Ninja N-423 [PRESENCE]

This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less.
Konohamaru

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Ninja N-424 [OUTCOME OF THE TRAINING]

When this Ninja is put in play, you can draw 1 card. In that case move 1 card from your hand to the bottom of your Deck.
Naruto Uzumaki

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Ninja N-425 [AIMING FOR THE HOKAGE]

When this Ninja is sent out to Battle in injured status, you can move the top card of your Deck to your Chakra area.
Sasuke Uchiha

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Ninja N-426 [BREAKING OFF THE CONNECTION]

During the Exchange of Jutsu, you can change 1 of your other "Leaf" Ninjas to injured status. In that case, this Ninja gets +2/+0 during that turn.
Kiba Inuzuka

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Ninja N-427 [STRONG BONDS]

At the end of your turn, if you have an "Akamaru" in healthy status in the same Team as this Ninja and this Ninja is injured, you can heal this Ninja.
Shino Aburame

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Ninja N-428 [HIDDEN ATTACHMENT TO THE VICTORY ]

When this Ninja is sent out to Battle and opposed, if this Ninja's Team Power is equal to the Team Power of the Team Battling against it, this Ninja gets +1/+1 during the turn.
Hinata Hyuga

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Ninja N-429 [UNSHAKABLE RESOLUTION]

When you get a tails during the Ninja Blade coin flip(s) due to a Ninja Blade coin flip effect, you can discard this in-play Ninja. In that case, that result is considered to be heads instead.
Rock Lee

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Ninja N-430
Tenten

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Ninja N-431
Neji Hyuga

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Ninja N-432
Ino Yamanaka

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Ninja N-433 [ALL MANNER OF ABUSE]

When this Ninja is sent out to Battle and opposed, you can select 1 of your opponent's Ninjas Battling against this Ninja with 0 or less "Mental Power". In that case, that Ninja gets -1/-1 during that turn.
Choji Akimichi

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Ninja N-434 [SOURCE OF THE POWER]

When this Ninja is sent out to Attack, you can discard the top card of your Deck. In that case, this Ninja gets +1/+0 and cannot be affected by the effect of your opponent's Ninjas during that turn.
Akamaru

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Ninja N-435 [RELIABLE PARTNER]

While you have a "Kiba Inuzuka" in play, the original healthy status Power values of this Ninja and your "Kiba Inuzuka" become 2/2.

While your "Kiba Inuzuka" is in the same Team as this Ninja, they cannot be affected by the effects of your opponent's Ninjas.
Iruka Umino

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Ninja N-436
Might Guy

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Ninja N-437
Asuma Sarutobi

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Ninja N-438
Hayate Gekko

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Ninja N-439 [SWIFT CARRIAGE]

This Ninja's Team cannot be Blocked by a Team with only 1 Ninja with an Entrance cost of 1 or less.
Anko Mitarashi

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Ninja N-440 [AT THE RISK OF OWN LIFE]

When this Ninja is discarded due to the Showdown, you can give 1 Damage to 1 Ninja that Battled against this Ninja that turn.
Naruto Uzumaki & Sakura Haruno

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Ninja N-441 [UNEXPECTED GROWTH]

While this Ninja is Battling against 1 or more Ninjas with a Turn cost of 4 or more, this Ninja gets +1/+1.
Zaku Abumi

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Ninja N-442 [ASSASSIN FROM THE SOUND]

When this Ninja is sent out to Battle, you can discard 1 of your Chakras. In that case, flip a Ninja Blade coin; if it's heads, this Ninja gets the following text during the turn: " At the end of your turn, you can change 1 of your opponent's healthy Ninjas to injured status."
Dosu Kinuta

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Ninja N-443 [ASSASSIN FROM THE SOUND]

When this Ninja is sent out to Battle, you can flip a Ninja Blade coin; if it's heads, this Ninja gets the following text during the turn: " At the end of your turn, you can give 1 Damage to 1 of your opponent's injured status Ninja."
Haku

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Ninja N-444 [CREED]

During the Exchange of Jutsu, you can discard this in-play Ninja. In that case, 1 of your Ninjas cannot receive Damage during that turn.
Zabuza Momochi

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Ninja N-445 [BOTTOMLESS POWER]

When this Ninja's Team is sent out to Attack, if this Ninja is in injured status, you can change this Ninja to healthy status.

While this Ninja is in the same Team as "Haku", this Ninja gets +1/+1.
Kimimaro

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Ninja N-446 [CURSED LIFE]

This Ninja cannot receive any Damage by your opponent's effects.

While this Ninja is in injured status, this Ninja gets "State 2".
Orochimaru

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Ninja N-447 [PRESENCE]

This Ninja's Team cannot be Blocked by your opponent's Team that includes 1 or more Ninjas with an Entrance cost of 2 or less.
Naruto Uzumaki

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Ninja N-448 [INSENSITIVE]

This Ninja's Team and the Team Battling against it cannot perform a Mental Power Battle.
Sakura Haruno

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Ninja N-449 [THE FEMALE MIND]

While this Ninja is Battling against 1 or more "Male" Ninjas with "Mental Power" of 0 or less, this Ninja gets +1/+1.
Pakkun

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Ninja N-450 [HIDDEN INTELLIGENCE]

All your in-play Ninjas with no effect texts get +1/+1.
Shizune

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Ninja N-451 [MEDICAL KUNOICHI]

During your Mission Phase, you can discard the top card of your Deck. In that case, heal 1 of your injured Ninjas. Additionally, this Ninja cannot be send out to Battle during that turn.
Naruto Uzumaki

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Ninja N-452 [SPECIAL SUITS]

While this Ninja is Battling against 1 or more Ninjas with a "Taijutsu" Combat Attribute, this Ninja gets -1/-1.
Itachi Uchiha

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Ninja N-453 [GOAL]

During the Exchange of Jutsu, you can discard 1 of your Chakras. In that case, this Ninja and 1 Ninja Battling against this Ninja become Stand-By Ninjas.
Kisame Hoshigaki

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Ninja N-454 [COLD-BLOODED]

During your Mission Phase, if you have 3 or less Chakras, you can select and move 1 card with a "Water" symbol in your Discard Pile to your Chakra area.

At the end of your turn, if your opponent has 3 or more Chakras in their Chakra area, select and discard 1 of them.
Naruto Uzumaki & Gamabunta

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Ninja N-455 [STRANGE RELATIONSHIP]

This Ninja cannot be affected by the effects of your opponent's Ninjas or Jutsu cards.

When this Ninja is sent out to Battle, you can move the top card of your Deck to your Chakra area.
Zabuza Momochi

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Ninja N-456 [BLADE OF THE OGRE]

When this Ninja is put in play, if you have a "Haku" Ninja card with "Ambush" in your Chakra area or Discard Pile, put it in play. While this Ninja is in the same Team as "Haku", this Ninja cannot be affected by the effects of your opponent's Jutsu cards.
Sakon

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Ninja N-457 [RELEASING THE CURSED MARK]

This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of "Ambush", place a Ninja Blade coin (symbolizing a "State 2" coin) on it.

While this Ninja has a "State 2" coin it, this Ninja gets "State 2". This effect cannot be negated.
Jirobo

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Ninja N-458 [RELEASING THE CURSED MARK]

This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of "Ambush", place a Ninja Blade coin (symbolizing a "State 2" coin) on it.

While this Ninja has a "State 2" coin it, this Ninja gets "State 2". This effect cannot be negated.
Tayuya

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Ninja N-459 [RELEASING THE CURSED MARK]

This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of "Ambush", place a Ninja Blade coin (symbolizing a "State 2" coin) on it.

While this Ninja has a "State 2" coin it, this Ninja gets "State 2". This effect cannot be negated.
Kidomaru

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Ninja N-460 [RELEASING THE CURSED MARK]

This Ninja card cannot be charged from your hand. When this Ninja is deployed by the effect of "Ambush", place a Ninja Blade coin (symbolizing a "State 2" coin) on it.

While this Ninja has a "State 2" coin it, this Ninja gets "State 2". This effect cannot be negated.

If you want to learn about how to play the Naruto TCG / CCG (trading card game / collectable card game) check out:
 [click here for PDF file ] does that still confuse you? Try our "How to Play" section

(This site is NOT the official Naruto TCG site, it is located at http://www.bandaicg.com/naruto )


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